OUR TEAM

SCOTT ASHLING

Our Game Designer. Creating fun and easy to understand design documents, creative game mock ups, and integrating systems to build the game. He leads the team in designing what’s needed for the games we make as well as functioning across disciplines and doing what is needed. Has experience with hard surface modelling in Maya as well as painting in photoshop and substance painter. Scott only has experience within the Unreal game engine using the Blueprint coding system to create our games.

Scott has worked on our BattleDrones game, Leg It! and is currently working on our new game Iron Brawler. For Iron Brawler Scott has taken on an additional role as level designer due to a member of our small team having a baby

SCOTTS’ SHOW REEL

Ramone Lawrence

Ramone a talented and imaginative 3D artist with experience in Autodesk Maya. Having a background abstract 3D art, Ramone was able to bring a unique feel to his hard surface drone designs within our BattleDrones game designing some of our players favourite drones. Ramone has worked on our BattleDrones game as well as Leg It! and our new game Iron Brawler.

Ramone has experience working in Maya, photoshop, substance painter and some basic knowledge of unreal.

Henry Owusu-Addo

Henry is a talented environment artist with a keen eye for detail. Working with in programs such as Maya and Unreal engine.

Henry has worked on the BattleDrones game but has had to step away from all projects for the time being as he has just had a baby.

Henry created our demo level and our city level of the BattleDrones game as well as offering suggestions and ideas to latest projects including Leg It! and Iron Brawler.